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000150_bdupras@bert.eecs.uic.edu_Mon Nov 21 18:52:00 PST 1994.msg
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Article: 152 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:152
Path: netcom.com!ix.netcom.com!howland.reston.ans.net!math.ohio-state.edu!news.acns.nwu.edu!uicvm.uic.edu!news.eecs.uic.edu!bert.eecs.uic.edu!bdupras
From: bdupras@bert.eecs.uic.edu (Brian Dupras)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Text in LightWave 3D
Date: 21 Nov 1994 20:23:39 GMT
Organization: University of Illinois at Chicago
Lines: 48
Message-ID: <3aqvkb$t91@news.eecs.uic.edu>
References: <9411202256.AA0005l@crazybe.demon.co.uk>
NNTP-Posting-Host: bert.eecs.uic.edu
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Andrew Barnett (andy@crazybe.demon.co.uk) wrote:
> This is my first posting to this newsgroup. OK I'm currently doing an
> animation using LW3d 3.5 which involves two main objects.
> First of all there is a planet looking object and then there is a text
> object going around the planet. Now what I want to do is get the text to
> circle around the planet and follow the contours. So that the text object
> has a curve in it but it's keeping it's shape.
> How do I get the text to curve around the planet without lossing it's
> shape. I've used the Macro curve text but it's not doing what I want it to
> do.
> I hope I have explained the problem clearly so you can help me.
If I understand correctly, you're trying to achieve the "Universal" logo
look. Some text follows the curve of the planet, and rotates about it's
radial point.
I did this for Awana Clubs a year ago, and I found a pretty easy way to
do it. In the modeler, make your text in 3D however you like to do it.
(Personally, I like to make it in 2D and then extrude it myself.) Next,
using the "bend" tool, in the "right" window, bend your text 359 degrees
or so about the y axis (assuming the text goes left to right along the x
axis). The next important step to remember is to eliminate al your
non-planar polygons caused by the bend. To do this, select 'polygon'
from your Points/Polygons/Volume selector, de-select all selected
polygons. Hit "w" to bring up your stats requestor for polygons, and wit
the + sign next to the non-planar field (there is a bug that doesn't show
how many non-planars there are in the number field of this requestor, but
they still might be there.) Finally, if this operation highlighted any
polygons, hit the Triple Button (under the polygon menu, I believe).
This will ensure that all your text has planar polygons that will render
properly.
Finally, and you probably know this, find the center of the curved text
(ie the radial point) and use that as your (0,0,0) point when you save
the object. Initially, all objects will rotate about the (0,0,0) point
in relation to where they were saved. (In 3.1 and 3.5 this can be
changed with "move Pivot Point")
Good luck.
Brian
bdupras@bert.eecs.uic.edu